Scale Strategy
Nearest Neighbor Enforced
Hard pixel boundaries are locked. Zero bilinear filtering blur applied. Perfect for Godot, Unity, and RPG Maker layouts.
Drop your raw sprite sheet or pixel art here
Supports transparent PNGs, GIFs, and local source assets
Why integer-based Nearest Neighbor Scaling matters for Game Engines
When working with retro assets intended for platforms like Unity or Godot, scaling via conventional bilinear algorithms calculates new pixel gradients across edges. This creates an unwanted "blurry halo" context around hard edges. By employing integer multipliers and forcing absolute browser spatial coordinates, hard pixel layouts are retained with complete accuracy.
Because processing executes strictly via browser sandbox memory allocations, your source assets are never transferred over a network connection, ensuring compliance with local security policies.